World Builder
Absurdventures · Santa Monica · 2026-07-11
About this role
We are seeking an experienced Level Designer – World Builder for our large-scale open world AAA game in Unreal Engine 5. You will be part of a team who is responsible for bringing this world to life by understanding how to translate design intent, narrative context, and artistic direction into cohesive, immersive playable spaces.
This role sits at the intersection of level design, world-building and environment art requiring both strong artistic sensibilities and a deep understanding of how open worlds are constructed at scale.
Core Responsibilities
• Build and assemble high-quality open world environments using Unreal Engine 5, working from greybox through final polish on both landscapes and cityscapes, including doing extensive terrain/landscape sculpting and modification.
• Create and design layouts that support and focus on gameplay, narrative, and intended art direction needs. Helping to drive the overall design direction of the world, setting and maintaining a high bar for environmental storytelling, composition, gameplay needs and metrics, and player navigation.
• Collaborate closely with Design, Level Design, Art Direction, and Tech Art to ensure environments support gameplay and storytelling goals.
• Own world-building across large regions, ensuring consistency in composition, tone, and visual storytelling.
• Contribute to the development and evolution of pipelines, workflows, and world-building standards.
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