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Senior Software Engineer (Geometry Processing)

Freeformfuturecorp · Los Angeles, CA (On-site) · 2026-07-09

executive
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<h2 id="Senior-Software-Engineer" data-renderer-start-pos="20331"><span style="font-size: 14pt;">SENIOR SOFTWARE ENGINEER <span class="TextRun SCXW21785829 BCX0" lang="EN-US" data-contrast="auto"><span class="NormalTextRun SCXW21785829 BCX0">(GEOMETRY PROCESSING)</span></span><span class="EOP SCXW21785829 BCX0" data-ccp-props="{"201341983":0,"335559739":0,"335559740":240}"> </span></span></h2> <p><span data-contrast="auto">Freeform builds AI-native manufacturing systems that unify software, hardware, and physics to produce industrial-scale parts at the speed of human ideation. By treating manufacturing as a single integrated system, we unlock a new era of innovation where complex hardware is designed, built, and scaled without limits.</span><span data-ccp-props="{"201341983":0,"335559739":0,"335559740":240}"> </span></p> <p><span data-contrast="auto">Metal 3D printing at production scale is one of the hardest unsolved problems in manufacturing, and geometry processing sits at the center of it. At Freeform, the geometry pipeline is not a preprocessor that hands off to a printer, but the intelligence that drives the entire machine. Our stack spans GPU-accelerated mesh processing, physics-informed simulation, real-time toolpath generation, and closed-loop geometric feedback during the print itself. NVIDIA invested in Freeform because of it.</span><span data-ccp-props="{"201341983":0,"335559739":0,"335559740":240}"> </span></p> <p><span data-contrast="auto">In this role, you will own core systems at the intersection of 3D geometry and real-time GPU compute. If you have spent your career making geometry fast and correct, whether in game engines, real-time rendering, visual effects, or simulation, the underlying structure of the problems will feel familiar. What will not feel familiar is the stakes: your geometry runs on machines building real parts out of metal, at a factory-scale that’s never been done before. You will work across the full stack, from mathematical geometry representations to the GPU kernels that transform them, alongside engineers who bring the same depth of thinking to every problem.</span><span data-ccp-props="{"201341983":0,"335559739":0,"335559740":240}"> </span></p> <p><span data-contrast="auto">We look for engineers who have gone deep on hard geometry problems and are ready to do that work where the output is physical.</span><span data-ccp-props="{"201341983":0,"335559739":0,"335559740":240}"> </span></p> <p data-renderer-start-pos="21026"><iframe style="width: 560px; height: 315px;" src="https://www.youtube.com/embed/sXfG6ssZ190?feature=shared" width="327" height="184"></iframe></p> <p data-renderer-start-pos="21618"><strong data-renderer-mark="true">Responsibilities:</strong></p> <ul> <li><span data-contrast="none">Develop GPU-accelerated algorithms for mesh deformation, procedural geometry generation, parallel spatial queries, and volumetric space-filling operations</span><span data-ccp-props="{"201341983":0,"335559739":0,"335559740":240}"> </span></li> <li><span data-contrast="none">Collaborate with simulation and hardware engineers to integrate physics-based and sensor models into the GPU compute pipeline</span></li> <li><span data-contrast="none">Partner with data scientists to integrate neural geometry processing and machine learning models for print quality prediction and in-process optimization</span></li> <li><span data-contrast="none">Design and develop the end-to-end print preparation pipeline, from CAD ingestion and mesh repair through GPU-parallelized slicing, adaptive toolpath generation, and hardware handoff, for a production-scale metal 3D printing system</span></li> <li><span data-contrast="none">Work with backend software engineers to architect the interface between the geometry processing stack and the metal 3D printing hardware layer</span></li> <li><span data-contrast="none">Build production automation solutions across the geometry processing pipeline, including automated defect detection and in-process geometry correction</span></li> <li><span data-contrast="none">Develop integrations with third-party CAD and CAM software APIs, with a focus on robust and maintainable interchange pipelines</span></li> <li><span data-contrast="none">Write production-quality C++ across the geometry stack: performant, well-tested, and built to last in a real manufacturing environment</span></li> <li><span data-contrast="none">Generate and maintain documentation of designed software and integrated systems</span></li> </ul> <p><strong data-renderer-mark="true">Basic Qualifications:</strong></p> <ul> <li><span data-contrast="auto">Bachelor's degree in computer science,…

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