Senior Graphics Programmer (Mexico/Remote)
Play Magic · Mexico · 2026-10-09
Sobre el puesto
• Mexico or remote, fulltime
Your responsibilities:
• Design and implement elegant solutions focused on scalability, performance, and maintenance
• Write clean, professional, and maintainable code
• Profile, optimise, and enhance existing graphics technologies (rendering, lighting, shaders, shadows, scene management, and others)
• Accurately schedule tasks and complete them on time, with an understanding of and appreciation for milestones, schedules, deadlines, and efficient development processes
• Communication and collaboration with other team members in different departments (e.g. Art, Design, Production)
• Expansion of existing projects for new hardware or devices if required
• Proactively problem-solve performance and stability issues when necessary
• Foster a culture of sharing knowledge, best practices, and standards
• Identify bugs and issues and suggest solutions to mitigate problems
• Ensuring high product quality, together with Quality Assurance
• Support and contribute to new ideas to game design and implement proof of concept
REQUIRED QUALIFICATIONS
• 3+ years experience at a professional video game company
• At least 1 shipped game title in a rendering role
• Bachelor’s Degree in Computer Science or similar discipline or equivalent work experience
• Solid experience with shader languages, graphics APIs, and debugging tools
• Experience with GPU/CPU profiling and optimization techniques
• Familiarity with Physically Based Rendering and related concepts
• Solid proficiency in C/C++, including refactoring, optimization, and testing
• Confident researching / prototyping new technologies
• Strong problem-solving and analytical skills
• Experience with DirectX11, OpenGL 4.0, or Vulkan.
BONUS QUALIFICATIONS
• Advanced knowledge of ray tracing techniques, CPU or GPU based
• Hands on experience with Unreal Engine
• Work with major VR Platforms (Oculus, Vive, PSVR)
• Work with major modern consoles (XBox One, PS4, Switch)
• Familiarity with Plastic SCM, Perforce, or other modern SCM best practices
Originally posted on Himalayas
Competencias solicitadas
- c++
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