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Senior Gameplay Animator

Cloudchamberen · Novato, California, United States · 2026-07-01

executive
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About this role

As a Senior Gameplay Animator at Cloud Chamber, you will be part of a remarkably talented team of animators who are tasked with breathing life into the world of BioShock. You will be responsible for the creation of exemplary gameplay animations as well as implementation and optimization of your work in the Unreal Engine. You will work in close collaboration with a distributed group of developers, across disciplines, to set the standards that educate and inspire our team; ultimately bringing the world of BioShock to life.

What You’ll Do:

• Create gameplay, AI, and scripted animation that matches the visual style of the game, using both keyframe and augmented mocap techniques.

• Work closely with programmers and designers to support a multitude of features.

• Collaborate with Senior Animators on complicated sets of animation data to fulfill various gameplay and AI systems.

• Participate in reviews with the gameplay team, give and receive constructive feedback.

• Communicate and collaborate with members of other disciplines as needed.

• Estimate the time required to carry out your own tasks and to meet deadlines.

• Provide knowledge and solutions for everyday animation challenges.

• Work closely with programmers to establish and refine the animation pipeline.

• Develop high-quality gameplay animations that meet project standards and ensure animations align with the animation director's vision for the project.

• Collaborate with cross-disciplinary teams to integrate animations into the game.

• Problem-solve, debug, and optimize animations to ensure smooth gameplay experiences.

• Utilize exceptional knowledge to create and maintain gameplay and AI systems related to gameplay animation.

• Maintain a strong understanding of character performance, form, gestures, and silhouettes for both player characters and AI entities.

• Apply expertise in anatomy and caricature to enhance the visual appeal and believability of character animations.

• Excel in animating various elements, including the human bipedal figure, organic forms, quadrupedal creatures, and mechanical objects.

• Utilize motion capture data and hand-keyed facial animation techniques for…

Skills asked for

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