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Senior Animation Programmer (Mexico/Remote)

Play Magic · Mexico · 2026-10-08

seniorTeletrabajo
Inscríbete en la web de la empresa

Sobre el puesto

• Mexico or remote, fulltime
Your responsibilities:

• Develop and maintain advanced character animation systems in UE4/UE5;

• Prototype, research into and develop new animation techniques, such as: procedural or physics-based animation, motion matching, etc.;

• Work closely with riggers, animators, designers, and other teams to improve the animation pipeline and workflow;

• Develop, support and streamline the connections between technical animation, AI, physics and network systems.

REQUIRED QUALIFICATIONS:

• Strong C++ programming skills;

• 5+ years of experience developing AAA games;

• Strong understanding of the entire animation pipeline (mocap – in-game realization);

• Firsthand experience with standard animation techniques such as rigging, skeletons, state machines, ragdolls, IK, compression, morph, facial animation, etc.;

• Experience using and basic understanding of animation software such as Havok Behavior, Morpheme, Natural Motion;

• Experience of cutting-edge animation techniques, such as motion matching, procedural or physics-based animation;

• Experience of various animation software, such as: Maya, 3DS Max, Motion Builder etc.;

• Strong understanding of the animation pipeline and team workflow.

BONUS QUALIFICATIONS:

• working knowledge in software management systems like JIRA or similar software.
Originally posted on Himalayas

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