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Principal Concept Artist (Environments)

Cloudchamberen · Novato, California, United States · 2026-07-01

executive
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About this role

<p style="text-align: justify;"> </p> <p style="text-align: justify;"> </p> <p style="text-align: justify;"> </p> <p style="text-align: justify;"><span style="font-size: 12pt;">As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development team to help shape the foundational visual DNA of our project. You will collaborate with a passionate group of game developers and be responsible for crafting high-fidelity environment concepts that support deep systems architecture and breathtaking aesthetics, ultimately bringing the richly imagined world of BioShock to life.</span></p> <p style="text-align: justify;"><span style="font-size: 12pt;"><strong>What You’ll Do:</strong></span></p> <ul style="text-align: justify;"> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Set the visual benchmark and North Star for environment art, ensuring the most challenging spaces meet the project’s high-fidelity goals.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Deliver high-fidelity concept art, with sufficient detail and clarity, that will serve as the definitive reference for the Environment team to execute upon, without ambiguity, and build gameplay spaces. </span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Proactively identify and resolve complex visual or pipeline bottlenecks before they impact production.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Bridge the gap between Art, Narrative, and Design to ensure environmental concepts support deep systems architecture and gameplay.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Act as a Force Multiplier by coaching Senior and Mid-level artists, fostering a culture of furthering education and craftsmanship, giving and receiving constructive feedback in an empathetic way. </span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Ensure all concept workflows are optimized for steady iteration and seamless 3D implementation.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Continuously explore and propose visual innovations that evolve the Art Direction while staying within the established project constraints.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Brainstorm ideas for gameplay locations with Design and Art teams.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Visualize possibilities for environmental storytelling.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Storyboard as needed to clarify concepts and pitches.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Create key marketing art and assets.</span></li> </ul> <p style="text-align: justify;"><span style="font-size: 12pt;"><strong>What We’ll Do Together:</strong></span></p> <p style="text-align: justify;"><span style="font-size: 12pt;">At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across Design, Art, Narrative, and Engineering teams to ensure environmental concepts support both the narrative "look and feel" and functional gameplay requirements. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles, bridging the gap between artistic vision and technical constraints.</span></p> <p style="text-align: justify;"><span style="font-size: 12pt;"><strong>Skills & Experiences:</strong></span></p> <ul style="text-align: justify;"> <li style="font-size: 12pt;"><span style="font-size: 12pt;">7+ years of experience in game development.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Degree in Fine Art or related experience.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Shipped at least one, full cycle,  AAA title in the role of concept artist. </span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Superior ability to highlight gameplay possibilities in environment concepts while maintaining a sense of architectural coherence and adherence to traditional rules of city planning and layout. </span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Able to quickly iterate on ideas visually, graciously give and receive constructive feedback, and take direction well.</span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Stylistically versatile, able to faithfully recreate elements of popular and commercial art from multiple eras, and innovate on new ideas. </span></li> <li style="font-size: 12pt;"><span style="font-size: 12pt;">Fluent in 2D editing/illustration packages…

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