Lead UX/Game Designer
Ageoflearninginc · Glendale, CA (Hybrid) · 2026-07-22
About this role
Company Overview:
Age of Learning® is the leading developer of engaging and effective Pre-K through 2nd grade learning resources that help children build a strong foundation for academic success and a lifelong love of learning. The company’s research-based curriculum, developed by education experts, includes the award-winning programs ABCmouse®, Adventure Academy®, as well as the adaptive, personalized school solutions, My Math Academy®, My Reading Academy®, and My Reading Academy Español®. Having served over 55 million children worldwide, Age of Learning is a global leader in efforts to advance equity, access, and opportunity for all children. To learn more about Age of Learning, visit AgeofLearning.com.
Summary:
We’re looking for a rare combination: a passionate, player-empathetic designer who can develop complex systems as well as clear, end-user experiences for children. The Lead UX/Game Designer will work across all of ABCmouse’s game experiences: improving existing activities, ideating new features and mechanics, and creating live-service content—while keeping the learning needs of young children at the center of every decision.
This is a “unicorn” role that sits at the intersection of UX design, casual game design, and data-informed product thinking. The ideal candidate is action-oriented and producer-minded, comfortable driving work from a rough idea all the way to launch, and energized by the challenge of making education feel like play.
Responsibilities:
• Lead end-to-end design of new game features and improvements to existing games, from concept through launch and live-service iteration
• Create high-quality UX flows, wireframes, prototypes, and visual specs in Figma that communicate design intent clearly to engineering and product partners
• Design and balance complex game metagame systems and economy mechanics that motivate and reward young learners
• Use product data, user research, and competitive analysis to identify opportunities for improvement and validate design decisions
• Collaborate closely with producers, engineers, educators, and artists to bring features from inception to shipped product
• Champion the end user—primarily children ages 2–10 and their…
Skills asked for
- figma
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