Lead Sound Designer
2k · Frisco, Texas, United States; Montréal, Quebec, Canada · 2026-07-01
About this role
<p id="p-rc_a30c42a2cac3b9dd-60" data-path-to-node="5"><span data-path-to-node="5,1"><span class="citation-214">The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games</span></span><span data-path-to-node="5,3">. </span><span data-path-to-node="5,5"><span class="citation-213">Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products</span></span><span data-path-to-node="5,7">. </span><span data-path-to-node="5,9"><span class="citation-212">Gearbox Entertainment has become widely known for developing successful game franchises such as </span><em data-path-to-node="5,9" data-index-in-node="96"><span class="citation-212">Borderlands</span></em><span class="citation-212">, </span><em data-path-to-node="5,9" data-index-in-node="109"><span class="citation-212">Tiny Tina’s Wonderlands</span></em><span class="citation-212">, and </span><em data-path-to-node="5,9" data-index-in-node="138"><span class="citation-212">Brothers in Arms</span></em><span class="citation-212">, as well for continued development of acquired properties including </span><em data-path-to-node="5,9" data-index-in-node="223"><span class="citation-212">Duke Nukem</span></em><span class="citation-212">, </span><em data-path-to-node="5,9" data-index-in-node="235"><span class="citation-212">Risk of Rain</span></em><span class="citation-212">, and </span><em data-path-to-node="5,9" data-index-in-node="253"><span class="citation-212">Homeworld</span></em></span><span data-path-to-node="5,11">.</span></p> <p id="p-rc_a30c42a2cac3b9dd-61" data-path-to-node="6"><span data-path-to-node="6,1"><span class="citation-211">The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas</span></span><span data-path-to-node="6,3">. </span><span data-path-to-node="6,5"><span class="citation-210">The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO)</span></span><span data-path-to-node="6,7">. </span><span data-path-to-node="6,9"><span class="citation-209">For more information, visit </span><a class="ng-star-inserted" href="https://www.gearboxsoftware.com/" target="_blank"><span class="citation-209">www.GearboxSoftware.com</span></a></span><span data-path-to-node="6,11">.</span></p> <h3 data-path-to-node="7">What We Are Looking For</h3> <p data-path-to-node="8">We are looking for a Lead Sound Designer to help guide the creative, technical, and organizational execution of sound design across one or more projects. This role reports to the Director of Sound Design and partners directly with Audio Leadership, Technical Sound Design, production, and cross-discipline teams to help define, execute, and maintain the project's sonic direction. The Lead Sound Designer acts as the primary sound design point of contact for the project, ensuring audio goals, scope, priorities, quality standards, and needs are communicated and delivered. The ideal candidate is both a strong sound designer and a project level leader. This individual can create excellent content, guide and mentor other sound designers, and translate creative audio goals into shippable results.</p> <h3 data-path-to-node="9">Project Responsibilities</h3> <ul data-path-to-node="10"> <li> <p data-path-to-node="10,0,0">Serve as the primary sound design point of contact for an assigned project.</p> </li> <li> <p data-path-to-node="10,1,0">Partner with Audio Leadership to define, refine, and execute the project's sound design goals.</p> </li> <li> <p data-path-to-node="10,2,0">Drive day-to-day project sound design execution while maintaining alignment with broader audio direction.</p> </li> <li> <p data-path-to-node="10,3,0">Maintain a cohesive sonic identity across features and systems, ensuring sound design pillars, tone, and standards are upheld.</p> </li> <li> <p data-path-to-node="10,4,0">Translate high-level audio direction into clear feature plans, creating sonic style guide documentation and identifying and driving sound design palette building sessions.</p> </li> <li> <p data-path-to-node="10,5,0">Work with production to identify and communicate audio scope, risks, dependencies, and priorities.</p> </li> <li> <p data-path-to-node="10,6,0">Help identify workflow and pipeline challenges and partner with appropriate teams to resolve them.</p> </li> <li> <p data-path-to-node="10,7,0">Coordinate with outsourcing partners and provide feedback, reviews, shotlists, style guides, and quality…
Skills asked for
- r
- envoy
Your next role is already in here.
Search live openings from thousands of employers, save the ones worth a second look, and let JobBob keep watch for the rest.