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Gameplay Programmer (Malta/Remote)

Play Magic · Malta · 2026-10-07

mid-levelRemote
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About this role

•
Malta or remote, fulltime
RESPONSIBILITIES:

• Integrating gameplay systems for various projects and games using provided engine and software available (Unreal 4 or proprietary engines)

• Iterative collaboration with Game Designers to achieve high-quality results and proactively address issues.

• Providing game designers with the tools and/or means necessary to integrate the game systems into levels, balance gameplay values to their liking, and so on.

• Regularly profile integrated gameplay systems to avoid excessive performance cost and optimizing it.

• Documenting development of features and systems in technical design documents outlining implementation approach.

• Assist with integrating art and audio assets for relevant tasks.

• Identify cause of reported bugs and issues and address them with QualityAssurance.

• Prototyping of features and potential projects

REQUIRED QUALIFICATIONS :

• 2+ years of work experience at a professional video game company

• Strong problem solving and analytical skills.

• Work Experience with Unreal 4

• Solid experience in C++ in a professional setting

• Experience with common software architectural patterns

BONUS QUALIFICATIONS: 

• Experience with proprietary C++ in-house engines.

• At least 1 shipped title released on consoles in gameplay programming role.

• Solid knowledge of development tools used for console game development.

Originally posted on Himalayas

Skills asked for

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