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FX TD

Framestore · Melbourne, Victoria, Australia · 2026-07-03

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About this role

A multi Oscar-winning creative studio, we have worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.

Who Are We
Framestore combines talent and technology to bring life to everything we create, whether in film, episodic, advertising or immersive experiences. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

About the role

As an FX TD at Framestore, you'll be tasked with creating CG renditions of naturalistic physical or magical phenomena. You'll bring to life the wonder of visual effects in high-end films.

What you’ll do:
Create particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations

Applyighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director

Use a variety of commercial and proprietary FX tools including Maya, Houdini

Work in partnership with other departments to ensure that shots are delivered to the highest possible standard

Work within the team to determine the various design solutions needed to create the effects

Design and create images, elements, effects, pipelines, tools and techniques

Design solutions involving a more procedural approach in order to create the effects required

Produce reviewable composites of all FX elements for a shot. Sometimes FX TDs will be expected to produce final renders too

Essential Skills:
Degree Qualification or at least 5 years work experience to substitute

Additional 2+ years work experience in a similar role

Experience working on a VFX pipeline

A solid knowledge of Maya and Houdini (or experience in other simulation software)

An understanding of the techniques and technologies relating to FX simulation and procedural animation

Previous experience producing effects such as magic, smoke, fire, clouds, water, steam and explosions in addition to simulation techniques for rigid-bodies, cloth and hair

A good understanding of animation and an eye for motion

A good understanding of the entire visual effects process

A familiarity with pipeline issues, especially working between multiple packages

A working knowledge of at least one compositing application (e.g. Nuke) and a solid understanding of the compositing process

Desirable Skills:
Python and/or Vex, Mel scripting skill

Knowledge in other simulation packages such as Naiad, and realflow

Experience with Arnold or other render packages

Programming skills with C/C++ along with knowledge of the Houdini HDK and/or Maya API

Unix shell scripting

Our Commitment
Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities, and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.

Skills asked for

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