Cinematic Technical Designer
Absurdventures · Santa Monica · 2026-07-09
About this role
<p><strong><span data-contrast="auto">Cinematic Technical Designer</span><span data-ccp-props="{&quot;335559739&quot;:120}">&nbsp;</span></strong></p> <p><strong><span data-contrast="auto">Summary</span><span data-ccp-props="{&quot;335559738&quot;:280,&quot;335559739&quot;:120}">&nbsp;</span></strong></p> <p><span data-contrast="auto">We are looking for a Cinematic Technical Designer to join our team and help bring story moments to life across an all-new open world IP built in Unreal Engine 5. This role lives at the intersection of mission design, cinematics, and systems — responsible for implementing cinematic sequences,&nbsp;building tools for cinematic systems,&nbsp;and owning the connective tissue between player control, mission scripting, and authored content.</span><span data-ccp-props="{&quot;335559739&quot;:140}">&nbsp;</span></p> <p><span data-contrast="auto">As a Cinematic Technical Designer at Absurd Ventures, you will work closely with Mission Designers, Cinematics Directors, Animators, and Engineers to build, integrate, and polish cinematic moments across a broad range of contexts — from quiet interactive scenes to large-scale scripted&nbsp;set&nbsp;pieces. You are equally comfortable in Sequencer and Blueprint, and you understand how both tools behave&nbsp;in development environments and&nbsp;inside a live, streaming open world.</span><span data-ccp-props="{&quot;335559739&quot;:140}">&nbsp;</span></p> <p><strong><span data-contrast="auto">Core Responsibilities</span><span data-ccp-props="{&quot;335559738&quot;:280,&quot;335559739&quot;:120}">&nbsp;</span></strong></p> <ul> <li><span data-contrast="auto">Implement cinematic sequences in Unreal Engine 5 using Sequencer, including full cinematics, interactive cinematics, and blended in-world moments.</span><span data-ccp-props="{&quot;335559738&quot;:40,&quot;335559739&quot;:40}">&nbsp;</span></li> <li><span data-contrast="auto">Own the "glue"&nbsp;between mission scripting, player control handoffs,&nbsp;cameras, VFX events, environment set dressing&nbsp;and cinematic playback&nbsp;— ensuring transitions are&nbsp;seamless and&nbsp;state&nbsp;is always clean.</span><span data-ccp-props="{}">&nbsp;</span></li> <li><span data-contrast="auto">Build and&nbsp;maintain&nbsp;Blueprint logic supporting cinematic events: triggers, state&nbsp;management, player possession and&nbsp;de-possession, camera blending, and post-cinematic flow.</span><span data-ccp-props="{}">&nbsp;</span></li> <li><span data-contrast="auto">Implement and&nbsp;modify&nbsp;narrative implementation in our writing tools to ensure&nbsp;we're&nbsp;ingesting the correct data with the correct timing.</span><span data-ccp-props="{}">&nbsp;</span></li> <li><span data-contrast="auto">Collaborate with Mission Designers to&nbsp;identify&nbsp;where cinematics&nbsp;serves&nbsp;the design and problem-solve where authored content and systemic gameplay intersect.</span><span data-ccp-props="{}">&nbsp;</span></li> <li><span data-contrast="auto">Pitch, playtest and profile cinematic needs to resolve creative problems and improve overall narrative and gameplay quality.</span><span data-ccp-props="{}">&nbsp;</span></li> <li><span data-contrast="auto">Work with Animators to integrate character performances, facial animation, and mo-cap data into sequences correctly and to brief.</span><span data-ccp-props="{}">&nbsp;</span></li> <li><span data-contrast="auto">Partner with Audio and Dialogue teams to ensure VO, music, and sound events are timed and triggered correctly across all cinematic&nbsp;contexts.</span><span data-ccp-props="{}">&nbsp;</span></li> <li><span data-contrast="auto">Diagnose and resolve issues at the boundary of cinematic and open world systems — streaming, LOD, world state, and player state edge cases.</span><span data-ccp-props="{&quot;335559738&quot;:40,&quot;335559739&quot;:40}">&nbsp;</span></li> <li><span data-contrast="auto">Write and&nbsp;maintain&nbsp;clear technical documentation for cinematic pipelines, workflows, and implementation patterns.</span><span data-ccp-props="{&quot;335559738&quot;:40,&quot;335559739&quot;:40}">&nbsp;</span></li> <li><span data-contrast="auto">Proactively surface risks related to cinematic scope, performance, or implementation complexity and communicate them to Production and leads.</span><span data-ccp-props="{&quot;335559738&quot;:40,&quot;335559739&quot;:40}">&nbsp;</span></li> </ul> <p><strong><span data-contrast="auto">Core Qualifications</span></strong><span data-ccp-props="{&quot;335559738&quot;:280,&quot;335559739&quot;:120}">&nbsp;</span></p> <ul> <li><span…
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