Cinematic Technical Designer
Absurdventures · Santa Monica · 2026-07-09
About this role
Cinematic Technical Designer
Summary
We are looking for a Cinematic Technical Designer to join our team and help bring story moments to life across an all-new open world IP built in Unreal Engine 5. This role lives at the intersection of mission design, cinematics, and systems — responsible for implementing cinematic sequences, building tools for cinematic systems, and owning the connective tissue between player control, mission scripting, and authored content.
As a Cinematic Technical Designer at Absurd Ventures, you will work closely with Mission Designers, Cinematics Directors, Animators, and Engineers to build, integrate, and polish cinematic moments across a broad range of contexts — from quiet interactive scenes to large-scale scripted set pieces. You are equally comfortable in Sequencer and Blueprint, and you understand how both tools behave in development environments and inside a live, streaming open world.
Core Responsibilities
• Implement cinematic sequences in Unreal Engine 5 using Sequencer, including full cinematics, interactive cinematics, and blended in-world moments.
• Own the "glue" between mission scripting, player control handoffs, cameras, VFX events, environment set dressing and cinematic playback — ensuring transitions are seamless and state is always clean.
• Build and maintain Blueprint logic supporting cinematic events: triggers, state management, player possession and de-possession, camera blending, and post-cinematic flow.
• Implement and modify narrative implementation in our writing tools to ensure we're ingesting the correct data with the correct timing.
• Collaborate with Mission Designers to identify where cinematics serves the design and problem-solve where authored content and systemic gameplay intersect.
• Pitch, playtest and profile cinematic needs to resolve creative problems and improve overall narrative and gameplay quality.
• Work with Animators to integrate character performances, facial animation, and mo-cap data into sequences correctly and to brief.
• Partner with Audio and Dialogue teams to ensure VO, music, and sound events are timed and triggered correctly across all cinematic contexts.
• Diagnose and resolve issues at the boundary of cinematic and open world systems — streaming, LOD, world state, and player state edge cases.
• Write and maintain clear technical documentation for cinematic pipelines, workflows, and implementation patterns.
• Proactively surface risks related to cinematic scope, performance, or implementation complexity and communicate them to Production and leads.
Core Qualifications
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