3D Generalist / Visualization Designer
Saronic · Austin, TX · 2026-11-05
About this role
Saronic Technologies is a leader in revolutionizing autonomy at sea, dedicated to developing state-of-the-art solutions that enhance maritime operations through autonomous and intelligent platforms.
JOB OVERVIEW
We are looking for a curious, fast-moving 3D Generalist to join our 3D/Visualization team. You will work across the full 3D pipeline: modeling, texturing, lighting, rendering, animation, and real-time, to create the visuals that bring Saronic's vessels, systems, and environments to life. You will be hands-on from day one, shipping work that appears in customer briefings, events, product films, and across the company.
This is an ideal role for an early-career designer who is hungry to grow, loves experimenting with new tools, and wants to be at the center of a fast-changing field. You will learn from experienced designers across Brand, Industrial, 3D/Visualization, Product, and Video, and you will have the freedom to bring in new techniques and help shape how our team works.
RESPONSIBILITIES
- 3D Modeling and Asset Creation
- Model hard-surface vessels, systems, props, and environments from engineering CAD, concept art, and reference, optimizing geometry for both offline and real-time use.
- Build clean UVs, textures, and PBR materials that work anywhere the asset goes, from hero renders to real-time engines.
- Build and maintain a library of reusable, well-organized assets that the whole team can pull from.
- Lighting, Rendering, and Look Development
- Light and render photoreal and stylized scenes for stills, animations, and real-time experiences.
- Develop look and mood that feels cinematic, accurate, and unmistakably Saronic.
- Optimize scenes for quality and render time, and keep pace with new rendering technologies.
- Animation and Real-Time
- Animate vessels, mechanisms, cameras, and simulated environments (water, weather, FX) to explain how our technology works.
- Build interactive and real-time scenes in Unreal Engine, or similar, for demos, events, and internal tools.
- Prototype quickly to test ideas, then refine the best ones into finished work.
- New Tools and Workflows
- Stay current on emerging 3D, real-time, and AI-assisted tools, and bring in the ones that make the team faster or the work better.
- Experiment with new techniques, test them on real projects, and share what you learn so the whole team levels up.
- Help build repeatable pipelines, scene templates, and documentation so projects move smoothly from CAD to final output.
- Collaboration and Delivery
- Work closely with Growth, Industrial Design, Engineering, Brand, Motion, and Video to turn ideas and CAD into compelling visuals.
- Take direction and feedback well, iterate quickly, and deliver on short timelines, including support for events and customer demos.
- Manage your own files, versions, and deadlines, and communicate progress and blockers early.
- Handle sensitive and export-controlled information responsibly, following company guidelines on what can be shown and shared.
QUALIFICATIONS
- 1–3 years of professional experience in 3D (in-house, studio, freelance, or equivalent), or an exceptional portfolio from school or personal projects that shows the same level of skill.
- A strong portfolio showing end-to-end 3D work: modeling, texturing, lighting, rendering, and animation, with attention to craft and realism.
- Proficiency in Cinema 4D or Blender, plus a physically based renderer (Redshift, Octane, Cycles, or similar).
- Experience with texturing and material tools such as Substance 3D Painter/Designer, and familiarity with procedural texturing.
- Working knowledge of a real-time engine, such as Unreal Engine or Unity.
- Solid fundamentals in form, composition, lighting, color, and camera.
- A demonstrated habit of learning new tools quickly, with examples of picking up new software or techniques on your own.
- Strong communication skills and the ability to take feedback and iterate fast.
- Comfort with fast-moving, ambiguous environments and shifting priorities.
- Ability to work on-site and travel occasionally for events and demos.
PREFERRED QUALIFICATIONS
- Hands-on experience with AI-assisted and emerging 3D workflows, such as generative image and 3D tools, ComfyUI-style pipelines, and capture techniques like photogrammetry or Gaussian splatting.
- Experience with Houdini or other procedural and simulation workflows (water, weather, FX).
- Experience with Unreal Engine for cinematic, interactive, or virtual production work.
- Compositing and finishing skills in After Effects or Nuke.
- Experience working from CAD and engineering data (for example from SolidWorks or Rhino), including cleanup and optimization for visualization.
- Familiarity with rendering cached simulations (Alembic, VDB, USD) handed off from FX artists.
- Familiarity with OCIO/ACES color management, so color stays consistent between Cinema 4D, Unreal, and compositing.
- Experience with Plasticity or similar CAD-style modeling tools.
- Basic scripting or technical art skills (Python, Blueprints, or Geometry Nodes).
- Interest in or familiarity with defense, aerospace, robotics, or maritime technology.
PHYSICAL DEMANDS
- Prolonged periods of sitting at a desk and working on a computer
- Occasional standing and walking within the office
- Manual dexterity to operate a computer keyboard, mouse, and other office equipment
- Visual acuity to read screens, documents, and reports
- Occasional reaching, bending, or stooping to access file drawers, cabinets, or office supplies
- Lifting and carrying items up to 20 pounds occasionally (e.g., office supplies, packages)
BENEFITS
Medical Insurance: Comprehensive health insurance plans covering a range of services
Saronic pays 100% of the premium for employees and 80% for dependents
Dental…
Skills asked for
- redshift
- python
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