3D Animator/Rigger (Contract - Project Based)
WISEcode · United States · 2026-08-03
About this role
Join the Movement for Health Empowerment at WISEcode
WISEcode is on a mission to transform how people understand, choose, and enjoy the foods they eat. We are not building another static health app. We are pioneering an intelligent, interactive experience that empowers families with clarity, confidence, and curiosity around everyday decisions.
WISEcode is looking for an experienced 3D character artist, technical rigger, and animator to transform our existing branded owl into a fully controllable, reusable 3D character system.
Project Overview: WISEcode Modular Owl Character System
Project Overview
This is not a request for a static model or a single finished animation. We need a master owl asset that can be recolored, posed, animated, exported, and placed into any digital environment without rebuilding the character.
The owl will be used across:
WISEcode products and applications
Websites and interactive experiences
Product onboarding and education
Marketing and social media
Video and motion graphics
Future conversational and AI experiences
The character must preserve the design, proportions, personality, and visual identity of the existing WISEcode owl.
Core Project Goal
Create one production-ready master owl that can:
Change between approved color variations
Be posed and animated through a professional control rig
Support expressive facial and full-body animation
Be rendered against transparent or custom backgrounds
Be exported as an optimized GLB for web and application use
Support future accessories, animations, and character variations
Be maintained by another qualified artist or developer after handoff
The master system should initially support our blue, green, and red owl characters without requiring separate models or rigs.
Must Have Project Requirements
Accurate 3D Character Model
The artist must create a complete three-dimensional interpretation of the supplied WISEcode owl.
The model must include:
Complete front, back, side, top, and underside geometry
Fully modeled wings, body, head, tail, feet, and talons
Functional eyes, eyelids, beak, and mouth
A clean silhouette from every viewing angle
Animation-ready topology
Clean UVs, normals, and deformation areas
Optimized geometry suitable for both rendering and real-time use
The finished owl must look like the supplied character—not a generic, realistic, or redesigned owl.
2. Complete Character Rig
The owl must have a professional, animator-friendly control rig.
The rig must provide direct control over:
Face and Head
Head and neck
Eyes and independent eye direction
Pupils and iris scale
Upper and lower eyelids
Blinks and winks
Brows or expressive eye shapes
Beak and jaw
Mouth and tongue where required
Facial expressions
Ear tufts
Body
Spine and torso
Chest and belly
Squash and stretch where appropriate
Body lean and weight shifts
Root and center-of-gravity control
Wings
Independent left and right wings
Wing folding and spreading
Wing-tip gestures
Primary and secondary feather groups
Feather fanning and overlap
FK and any appropriate assisted controls
Lower Body
Legs and feet
Individual or grouped talon controls
Ground contact
Foot placement
IK/FK functionality where appropriate
Perching and gripping poses
Tail and Feathers
Tail direction and fanning
Major feather-group controls
Ear-tuft and feather secondary motion
Manual control over any automated movement
Every major control must be clearly named and logically organized.
3. Modular Color and Material System
The character must support multiple branded owl identities from the same master model.
At minimum, the following regions should be independently adjustable:
Main body
Face
Chest and belly
Wings
Wing tips
Tail
Ear tufts
Eye iris
Eyelids
Beak
Feet and talons
Accent markings
The initial system must include tested presets for:
Blue owl
Green owl
Red owl
Color changes must not require repainting textures, duplicating the rig, or rebuilding the character.
Materials should be organized so future seasonal, promotional, metallic, or special-edition variations can be added efficiently.
4. Facial Expression and Speech System
The owl must communicate emotion clearly through its eyes, eyelids, beak, head, and face.
The system must support core expressions such as:
Neutral
Happy
Excited
Proud
Curious
Thinking
Confused
Concerned
Disappointed
Surprised
Skeptical
Frustrated
Warning
Tired
Playful
Expressions should be adjustable and, where practical, blendable.
The character must also support:
Beak opening and closing
Stylized speech movement
Basic visemes or equivalent speech shapes
Automated or hand-authored lip-sync workflows
Facial animation independent from body animation
The final solution should allow the owl to speak naturally without forcing human mouth anatomy onto the character.
5. Core Animation System
The initial animation library should focus on reusable product and brand behaviors rather than a massive list of isolated animations.
Required Animation Categories
Idle and Awareness
Neutral idle
Attentive or listening idle
Thinking or processing idle
Happy idle
Concerned idle
Natural blinking and gaze
Head tilts and observational movements
Communication
Speaking
Listening
Explaining
Pointing
Presenting
Nodding yes
Shaking no
Waving
Encouraging
Asking a question
Product Reactions
Starting a scan
Processing or analyzing
Scan complete
Scan unsuccessful
Score reveal
Positive-score reaction
Mixed-score reaction
Low-score or warning reaction
Comparing two or more products
Suggesting a better option
Success
Error
Try again
Emotional Reactions
Happy
Celebrating
Curious
Thinking
Confused
Surprised
Concerned
Disappointed
Supportive
Warning
Basic Movement
Standing
Walking or hopping
Turning
Takeoff
Hovering
Flying
Landing
Perching
The selected candidate will help determine the exact animation list, variations, and…
Skills asked for
- react
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